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Grounded is nearing its fabled 1.0 release with another early access update.

Now, Log into Steam on another computer or a supported device with Steam Link app installed. From there, you can launch and play the game remotely from the Steam Library. Remote Play Together. Launch your game. Make sure your friend is logged in to Steam from a supported device. Open your Steam Overlay in-game (shift+tab). Steam Community Overlay. The Steam community overlay is an in-game interface that allows access to many Steam Community features while playing games. The default keybind of Shift+Tab will open the overlay in any game where it is supported and enabled.

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What you need to know

  • Grounded is an early access survival game on Xbox and PC from legendary studio Obsidian Entertainment.
  • The game gets monthly content updates to add new features and improvements for players to try out.
  • Now, Obsidian is re-opening its Grounded Public Test ring for the upcoming 0.9.0 April Content Update on Steam, with other platforms to come soon after.
  • The April Content Update will include new improvements like a Creative with Bugs game mode, Photo Mode for multiplayer, and more.

As we near the end of April, the Grounded team at Obsidian Entertainment gears up to release another update to Grounded's early access. The 0.9.0 April Content Update isn't quite here yet, but the Grounded Public Test ring is open again so that players can get a sneak peek and provide feedback on the upcoming release. For now, the Public Test ring is only available for Grounded players on Steam, but the Grounded team is working on bringing the April Content Update to Windows 10 and Xbox soon too.

The highlights of the 0.9.0 April Content Update in the Public Test ring include new buildings like ladders and curved building sections, access to Grounded's recently added Photo Mode while in multiplayer, and a new game mode with Creative with Bugs. There's also the usual batch of general improvements, gameplay tweaks, and bug fixes to be found here. Minor things may change before the update's official release to the public (likely sometime next week), but the feature set should be relatively set in stone.

Grounded is already one of the best survival games on Xbox and it's not even fully released yet. With the April Content Update, Grounded edges ever closer to its historic exit from early access as a full-fledged first-party Microsoft game.

The full changelog for the 0.9.0 April Content Update Public Test includes:

Features

Buildings

  • Ladders
    • Unlocked via the Hedge BURG.L Chip
  • Curved Walls, Floors, and Railings
    • 3 Curved Grass Walls
    • 2 Curved Grass Floors
    • 3 Curved Stem Walls
    • 2 Curved Stem Floors
    • 2 Curved Railings
    • Unlocked via the Pond BURG.L Chip

Creative with Bugs

  • New Mode Added: Creative with Bugs
    • All the building and crafting perks of Creative mode but with all of the bugs spawned in the yard which are completely docile to you

Photo Mode

  • Photo Mode Multiplayer Support:
    • All players enter and exit photo mode at the same time; the game pauses
    • Each player controls their character's pose and visibility
    • Each player controls their own camera location and settings
  • Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete

UI

  • Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs
  • Building Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu
  • Added a take-all option for processing buildings like the Spinning Wheel

Music

  • New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas)

Changes & tuning

Combat

  • Attacks can now be canceled into a block at any point during the animation
  • Attacks now consume stamina on startup rather than on the hit frame
  • Stinkbugs have a new attack

Interface

  • Attack interaction display has been updated to match the new interact UI changes from last patch for consistency

World

  • Increased the draw distance of bases for hosts on higher graphics quality

Buildings

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  • Lure Traps and Spike Traps will now take damage as enemies use / interact with them

Crafting

  • 'Beefy Smoothie?' can now be crafted at the Smoothie Station

Optimization

  • Improved render performance with games with lots of buildings
  • Improved CPU performance with games with lots of buildings
  • Improved rendering performance for the Xbox One and Xbox One S
  • Reduced the delay before opening the main UI window
  • Reduced the delay before opening the Building radial
  • Reduced the delay before navigating to the Data page

Bug fixes

Top community issues

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  • Save games should now properly display the mode in the multiplayer lobby
  • Building UI's, such as the Container and Spinning Wheel interfaces, will be closed if the building is relocated too far away while they are open
  • The Crafting menu will not lag so much when switching between certain items
  • Foliage such as grass blades that is moved between patches will no longer duplicate itself
  • Promised Chipsleuth quest science rewards will now be correctly shown to clients

World

  • Underwater-capable buildings can no longer be built on bubbles
  • Floors can no longer be built entirely under the ground
  • Structures placed on floors will be invalidly invalid less often
  • The player can no longer zip off a zipline when zipping up it
  • Wall-mounted buildings can no longer be attached to dropped items
  • Structures can not be completed while a character or creature is inside of them
  • Buildings can now be placed in specific spots inside the Oak Tree where they previously couldn't be
  • Throwing grass blades or weed stems in third person no longer has most of them thrown to the side

Items, equipment, & resources

  • Doors can now be built facing other doors
  • Weapon Wall Mounts and wall-mounted trophies no longer fall through the world when collapsed
  • Harvested flower petals will no longer spawn inside the flower
  • Spiral Stairs can no longer be placed underwater or inside blocking objects
  • Plank and Log Pallets will align to the terrain better during placement
  • Crow Feathers no longer respawn when harvesting them, walking away, and returning back
  • Crow Feathers despawn after a while if not harvested
  • Stuffed Bee now properly swings after save / load
  • Wall-mounted buildings are easier to place on Stem Walls and Palisades
  • Axes and Splatburst no longer stick to the free cam when falling
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Creatures

  • Ant eggs will now hatch properly while inside inventories
  • Creatures no longer walk through walls when not looking at them
  • All types of creatures will now correctly create ripples in water

Photo Mode

  • Depth of Field now applies properly when entering Photo Mode
  • Photo Mode can now be exited even when the HUD is toggled off
  • Blocking, aiming, and charged attacks now release upon exiting Photo Mode without firing
  • Lighting in dark areas is now properly applied in Photo Mode

Why Won't My Steam Open

UI

  • The interaction UI no longer displays when on a zipline
  • Characters are less likely to appear headless when finishing a conversation with BURG.L or interacting with certain items

Microscopic survival

Grounded

Open© Provided by Windows Central

It's a big(ger) world out there.

Obsidian Entertainment makes its exclusive debut on Xbox One and PC with Grounded, a unique survival experience that literally makes all of your problems much, much bigger. Join your friends as you're shrunk down to the size of an ant and are forced to survive in a dangerous backyard.

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Fermentation is an integral part of the brewing process. Fresh wort from the brewhouse is placed into vats or tanks and yeast is added. The yeast consumes the sugars in the wort and converts them into ethanol and carbon dioxide, and along the way, generates heat and multiplies exponentially.

An enclosed steel fermenting tank – Photo by Sean Mason via Flickr Creative Commons

In today’s modern brewing, fermenters are typically enclosed stainless steel tanks, wherein the entire process takes place. Carefully managed yeast strains are employed and temperatures are controlled. Before the advent of modern metals, beer was fermented in tanks or vats of various configurations, mostly made of wood. Some were lined with copper or otherwise sealed and all were either open to the air or vented for pressure relief. Some breweries, mostly Belgian, relied on wide, shallow, open fermenters to capture wild airborne yeast. Others left their fermenters open to facilitate cooling, Co2 venting, or to allow access for a variety of production processes and procedures.

In an era preceding mechanical refrigeration, basically before around 1900, lager breweries would run the hot wort from the brewhouse into wide shallow pans to facilitate cooling before moving it on to the actual fermenter. These “coolships” were much the same as the Belgian open fermenters and were adopted by the pioneering breweries of the gold rush years in California, including Anchor Brewing. The main difference being that the American brewers added their own yeast and the wide surface area served the principal purpose of radiating off the heat generated by the fermentation.

Icehouses were stocked with ice from nearby lakes and ponds to cool fermenting beer during warmer months.

German-style lager breweries in the Eastern part of the USA cooled their fermentations with ice harvested from frozen lakes and ponds during the winter months and stored in ice houses for use throughout the year. Ice was not available to the early brewers in California because of the temperate climate, so they had to improvise.

Today, Anchor Brewing is the only American brewery that still employs open fermentation on a production scale. Although we have modern equipment and our fermenters are made of stainless steel, we have kept this process as part of our brewing heritage.

We use the “coolship” configuration fermenters for our signature Anchor Steam Beer, which uses a lager yeast. The shallow depth and wide surface area of these vessels serve much the same purpose as their historical versions did, which is to radiate off the heat generated by the fermentation. Although radiant cooling does not bring the temperature down as far as would be ideal for a standard lager, higher fermentation temperatures are an integral component of our traditional and historical process of brewing Anchor Steam Beer.

Our ale fermenters are of a somewhat different design. While they are still open, they are essentially square and are much deeper than the “coolship” and as such, they have far less exposed surface area for the volume of wort being fermented. Ale fermentation temperatures are higher than those of lagers so there is no need for radiant cooling.

Since these fermenters are open to the air, we have to maintain a very high standard of industrial hygiene in our brewery. Ales and lagers employ different yeasts and are fermented in separate enclosed rooms that are ventilated with filtered air. After each brew is finished, the fermenter is thoroughly cleaned and sanitized before the next cycle.

Cleaning a fermenter to prepare for the next brew

Like many traditional processes, open fermentation involves much more time and attention than one might expect. Even though it does take a bit more work, here at Anchor Brewing we believe that open fermentation is a tradition well worth maintaining.